Monday 25 February 2013

ASUS GameFace Messenger Gameference Feature

Taipei, Taiwan; June 15 , 2005 – ASUSTeK Computer Inc. (ASUS) and ByteSwarm, a division of AceGain, Inc., today announced the release of ASUS GameFace Messenger – the world's first Instant Messenger for gaming that provides video conferencing, voice chat and game server browsing packed in one cool client.

Aiming to improve online gaming interaction, ASUS introduced GameFace Messenger. This revolutionary innovation doesn't stop at just providing instant messaging or point-to-point video conferencing. It also enables multiple players to join a video game conference and voice chat with each other. GameFace Messenger is a multi-dimensional collaboration tool that brings online gamers together like never before.

“We were really looking at changing the way online gamers communicate with each other. We wanted to take it to the next level,” says Jerry Shun, General Manager of ASUS Graphics Business . “We needed a software partner that was really on the edge of technology and pushing the boundaries of what existed out there. We were sold with the ByteSwarm GameONE platform”.

ByteSwarm GameONE is a suite of online collaboration applications and services that provide everything a Gamer might need—except the game. For GameFace Messenger, ByteSwarm provided the core technology for instant messaging, game server browsing, contact management and data delivery mechanism.

As a newcomer to the gaming scene, ByteSwarm wanted to prove to the market that it is ready for prime time by working with ASUS, the leading company in the market.

ByteSwarm GameONE is based on AceGain's DRAMA Distributed Platform. AceGain DRAMA (Dynamic Routing Adaptive Mobile Agent) is a software platform that provides fundamental application infrastructure for routing-based data networking, management, security, and content distribution across heterogeneous operating environments.

“Now, gamers can create live video conferencing sessions with other gamers, as they strategize on a map, collaborate as a team or just shoot the breeze before or after a game,” said Shun. “This is truly the next generation of interactive gaming”.

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